Ward Boss

The FlipMob (infantry)Conquest
The only conquest unit. It wins no battles: every Ward Boss that survives chips away at the district's Loyalty until it flips. Sky-high cost, dead slow, and 100 population.
Combat
| Attack class | Mob (infantry) |
|---|---|
| Attack | 30 |
| Defense vs Mob· infantry | 100 |
| Defense vs Raid· light cavalry | 50 |
| Defense vs Vehicle· siege/transport | 100 |
| Counters (×2 def.) | — |
| Countered by | Auditor |
| Carry (loot) | — |
Recruitment
| Recruited at | The Machine |
|---|---|
| Requirement | The Machine level 1 |
| Cost | 40.000 50.000 50.000 |
| Population | 100 |
| Time (1 unit)· without building level | 8 h |
Research
No research needed: the Ward Boss is unlocked by building The Machine.
Speed and travel
Speed: 35 min/tile at 1x speed. In an army, travel time is set by the slowest unit.
| Distance | Travel time |
|---|---|
| 5 tiles | 2 h 55 min |
| 10 tiles | 5 h 50 min |
| 25 tiles | 14 h 35 min |
| 50 tiles | 1 d 5 h |
| 100 tiles | 2 d 10 h |
Reference: 5, 10, 25, 50, 100 tiles. Time scales with the Nation's speed.
With the premium suite, this unit works on its own: The Collector sends it to raid neutrals with one click and the Chief of Staff recruits and researches it on autopilot.
40.000
50.000
50.000