Premium and Pauta
Everything you can buy — and exactly what it does and what it costs. The house rule: premium sells time and convenience, never combat power.

Economy change — June 2026
Real money now buys only Pauta; the Premium Account and the services are redeemed with Pauta (stackable days). Prices were recalibrated upward (Premium 350 for 30 days; Bagman 100; Cabinet 220; boost 40). Everything you'd already signed up for stays valid until it expires — nothing gets shortened or refunded.
Pauta
Pauta is the hard currency: you buy it in the in-game Shop (MercadoPago in Argentina or card in dollars) and it's per Nation. The regular signup does NOT hand out Pauta: the only freebie is the Founder's — whoever pre-registers for a Nation before it opens and creates their character there starts with 1.000 Pauta, the permanent Founder title on their profile and an extended newbie shield. With Pauta you pay for rush jobs, resource packages and the à la carte hire of the premium services. It never buys troops or buffs combat.
Premium Account — the full pack

You redeem it with Pauta in the Shop, in packs of stackable days with a duration discount: 3 days = 50 · 7 days = 110 · 14 days = 190 · 30 days = 350 · 90 days = 900 Pauta. While it's active:
- Construction queue from 2 → 5 jobs per district.
- Troop templates from 2 → 20.
- The Bagman and the full Chief of Staff, thrown in at no extra cost.
- 50 Pauta gifted for every 30 days of continuous Premium — sticking around pays off. The first gift drops when you hit the first month (not when you buy).
- Full alerts archive: your entire history, searchable and filterable (without Premium you see the last 30 days).
The Overview
The pack's multi-district command board: in /play you swap the cards for a table with one row per district and 7 tabs (Combined · Production · Troops · Orders · Incoming · Buildings · Research), with sort by any column, configurable columns (saved in your browser) and district groups — manual or dynamic (“Under attack”, “Has troop X”) that build themselves. Full Overview guide →
Full alerts archive
Everything that happens to you in the campaign gets logged in Alerts: incoming ops, reports, finished builds and recruits, messages, news from your coalition, government and payments. The bell shows the most recent from your active Nation; “See all” opens the Alerts center, an archive that's searchable and filterable by category (Combat, Economy, Coalition, Account, System) and by unread, with infinite scroll. Each alert takes you with one tap to the exact section.
Without Premium you see the last 30 days of history; with the Premium Account the archive is complete and search runs over everything, not just the recent stuff. It's per Nation (like the rest of Premium). What pings you and through which channel —In-game, Email or Push— is set in Settings → Alerts; alerts are per Nation, so each character has their own bell (when another of your Nations has news, a dot flags it in the selector).
The Bagman

A one-click op assistant for unowned districts. You build your Lists A and B (the assistant's OWN compositions, separate from The Rally's templates) right on the Collection screen — with the carry capacity worked out and your available troops in view — and fire them off from the map, from your recent loots (with the haul each one brought back) or from nearby targets, no confirmation. The “Tailored” button uses your latest scouting (up to 48 h old) to send EXACTLY the troops needed to carry the whole haul; if there's no fresh intel, the “Scout” button sends a pollster and unblocks it on its own. Against players it doesn't work: there you always confirm yourself. Full Bagman guide →
Solo: 100 Pauta every 30 days (stackable) — or included in Premium.
Chief of Staff — the automation suite

The one who runs admin while you do the politics. Five modules for a single salary: solo 220 Pauta every 30 days (stackable) — or included in Premium. Plus you try it free: when you conquer your 5th and your 15th district it gifts you a few days (“On trial”, once per milestone). Full Cabinet guide →
Construction Plan

You build a plan (buildings + target level, in 3 steps) and assign it to your districts: the Cabinet builds on its own, one level at a time, always picking the cheapest pending step (it levels the low buildings evenly; the expensive stuff waits for the economy to grow). If the step won't fit in the Warehouse, it expands the Warehouse first. Cap of 50 automatic orders per district (it frees up if the district changes hands).
Mobilization

You set garrison targets per unit — per district or via a Mobilization template applied in bulk to the districts you pick — and the Cabinet recruits on its own, in batches of up to 25 units, counting what's already queued (without overshooting the target). It has untouchable buffers: you define how many resources ALWAYS stay in the till and how much population stays free — the auto-recruiter never touches them.
Research Manager
You mark which units you want in each district (full matrix, with bulk assignment) and the Cabinet researches them on its own, one per district, when the Think Tank and the resources can cover it. Same rules and costs as researching by hand.
Unified War Chest

Resource balancing across your districts: you mark surpluses (whatever's over their caps travels) and shortfalls (filled up to their minimums, with priority) and the Cabinet sends the hauls with your real haulers. Thresholds go in fixed amounts or as a % of the Warehouse's capacity (they scale on their own as you expand it); hysteresis plus a 30-minute cooldown stop the ping-pong. If the Nation shut down The Exchange (Capital Controls), the balancing freezes too.
Scheduled Shipments

Up to 20 fixed routes (origin → destination + cargo) that leave on their own on the days and time you choose. Each route fires once per window; if there are no resources or haulers right then, it waits for the next one (it doesn't retry in a loop).
Rush the paperwork

Builds, recruits and research speed up with Pauta: the cost depends on the time left (the less remaining, the cheaper), with a minimum of 1. If under 3 minutes are left, finishing is free. Each rush cuts the remaining time by 50%.
Boost production

For 40 Pauta you activate a +25% boost to ONE district's production for 24 hours. The effect shows up in the per-hour rate (with the modifier breakdown on hover).
Get resources

Instant packages straight to the chosen district's Warehouse:
| Package | Resources | Pauta |
|---|---|---|
| Small | 1.000 | 7 |
| Medium | 5.000 | 26 |
| Large | 20.000 | 80 |
The Den

The Exchange's premium trading desk: you convert resources instantly at the going rate (it moves with the house's stock). The house takes a 5% cut. No trips, no haulers.
Pauta packs

Pauta is bought in the in-game Shop in packs — the bigger, the better the per-unit price — with MercadoPago (Argentina) or an international card in dollars. The exact prices are in the Shop; your balance and spending history are always visible there.