Laws and decrees
The 15 measures the government can push through Congress. Every measure has an upside and a cost: nothing here is free.
A measure can be a Law (the cabinet votes it) or an Executive Order (the President signs it). How Congress works is covered in The Nation and the elections.
Production and resources
They tilt the national economy toward one resource, at the expense of another.
Stimulus Checks
Law or EOLasts 1 dUncle Sam mails out the checks: +20% Cash, but flooding the economy with money debases your Spin (−15%).
Pros
- +20% Cash
Cons
- −15% Spin
Oval Office Address
Law or EOLasts 1 dPrime-time takeover of every channel: +20% Spin, but speeches don't run the economy (−15% Cash).
Pros
- +20% Spin
Cons
- −15% Cash
Pork Barrel Bill
Law or EOLasts 1 dPork for every district: +20% Pork, but greasing palms ain't free (−15% Cash).
Pros
- +20% Pork
Cons
- −15% Cash
Money Printer Go Brrr
EO onlyLasts 1 dCrank the printing press: +35% Cash, but runaway inflation torches everything else (−20% Spin, −10% Pork).
Pros
- +35% Cash
Cons
- −20% Spin
- −10% Pork
One-time payout
They hand every player resources once (with a malus that lingers).
Year-End Bonus
Law or EOLasts 1 dOne-time resource bonus to every player, but cutting the bonus checks drains the coffers (−15% Cash for 24h).
Pros
- One-time bonus to every player: +300 Cash, +300 Pork, +300 Spin
Cons
- −15% Cash
Tax Amnesty
Law or EOLasts 1 dOne-time Cash bonus to every player, but laundering the slush fund makes you look dirty (−20% Spin for 24h).
Pros
- One-time bonus to every player: +600 Cash
Cons
- −20% Spin
Restrictions
They shut the market or freeze the war. The military ones are telegraphed 12 h in advance.
Capital Controls
Law or EOLasts 1 dSlams The Exchange shut for the whole Nation (a weapon to choke out rivals), but the controls strangle your own economy too (−10% Cash).
Pros
- The Exchange closed for the whole Nation
Cons
- −10% Cash
Campaign Blackout
Law or EOLasts 1 dNobody can Operate (attack/spy) across the Nation: forced ceasefire. But with no political brawling your Spin goes cold (−15%).
Pros
- No one can run ops (attack/spy) in the Nation
Cons
- −15% Spin
Stay-at-Home Order
Law or EOLasts 1 dEveryone indoors: no one sends troops out (they all march home): total defense. But with no mobilization Pork tanks (−15%).
Pros
- No one can move troops out (those abroad return home)
Cons
- −15% Pork
Combat
They tip the national balance toward attack or defense.
State of Emergency
Law or EOLasts 1 dEveryone hunkers down: +30% national defense, but the offense gets left out to dry (−20%).
Pros
- +30% national defense
Cons
- −20% national attack
All Hands on Deck
Law or EOLasts 1 dEverybody into the streets: +25% national attack, but your districts are left wide open (−20% defense).
Pros
- +25% national attack
Cons
- −20% national defense
Public works and logistics
They speed up or slow down construction, recruitment and travel.
Federal Holiday
Law or EOLasts 1 dDay off for everyone: +15% production of everything, but nobody's working (+25% build and recruitment time).
Pros
- +15% all production
Cons
- +25% construction time
- +25% recruitment time
Infrastructure Bill
Law or EOLasts 1 dShovels in the ground: −25% build time, but infrastructure week costs a fortune (−15% Cash).
Pros
- −25% construction time
Cons
- −15% Cash
The Draft
Law or EOLasts 1 dMandatory enlistment: −25% recruitment time, but the kids ain't working the fields (−15% Pork).
Pros
- −25% recruitment time
Cons
- −15% Pork
Open Roads Op
Law or EOLasts 1 dHighways cleared: −25% troop travel time, but with everyone on the road your districts are sitting ducks (−15% defense).
Pros
- −25% travel time
Cons
- −15% national defense
En desarrollo
The effects on production, combat and speeds are designed and listed here; their automatic application in the game is still being wired up.