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Chief of Staff

The automation suite: builds, troops, research, resources and shipments on autopilot. It uses EXACTLY your rules, costs and timers — it just saves you the click.

Chief of Staff

The Cabinet works in passes (every ~5 minutes, plus one immediate pass when you save a config): it sweeps your automated districts and does whatever's due, module by module. Everything it queues is 100% visible and cancelable like any order of yours. Each module can be paused per district.

Construction Plan

Construction Plan
  • Build templates (up to 10): buildings + target level, assignable to any districts you want (in bulk too).
  • It builds one level at a time, always picking the cheapest pending step (everything grows evenly; the pricey stuff waits for the economy to catch up).
  • If the step doesn't fit, it expands The Warehouse first. The card never lies about what it's doing: Setting up, Building, Gathering resources, Expanding storage, Cap reached.
  • A cap of 50 automatic orders per district (so it's never “set it and forget it” forever): once you hit it the plan stops and you reactivate it with one tap — or by reassigning/editing the plan — so the Cabinet keeps building.

Mobilization

Mobilization
  • Garrison targets per unit; it recruits in batches of up to 25, counting what's already queued (it never overshoots).
  • Untouchable buffers: resources that ALWAYS stay in the till + population kept free — validated inside the very same transaction that recruits.
  • Mobilization templates: you save a config (targets + buffers) and apply it in bulk to the selected districts — built for 60 districts.
  • Troops lost on ops top themselves back up to the target on their own.

Research Manager

  • A district × unit matrix: one click flags a unit as a target; the Cabinet researches it once The Think Tank and your resources can cover it.
  • Serial per district: one research in progress at a time (the next one kicks off on its own when it's done).
  • Multi-select + “Research everything possible” to assign in bulk.
  • The same rules, costs and timers as researching by hand at The Think Tank.

Single War Chest

Single War Chest
  • Roles per district: surplus (whatever spills over its caps ships out) and deficit (filled up to its minimums, with priority).
  • Thresholds as fixed amounts or as a % of what The Warehouse can hold; the % scales on its own when you expand it.
  • Anti ping-pong: hysteresis (trigger threshold ≠ cutoff threshold) + a 30-minute cooldown on both ends after each send.
  • It uses your real haulers (true capacity and trips); the Nation's Capital Controls shut it down.

Scheduled shipments

Scheduled shipments
  • Up to 20 fixed routes (origin → destination + cargo) on your own days and times (in your local time).
  • Each route fires once per window: if there are no resources or haulers at that moment, it waits for the next one (no retry loops).

Price and free trial

Solo: 220 Pauta every 30 days (they stack) — or bundled into the Premium account. On top of that, you get a few free days when you hit certain district milestones (once per milestone).