Auditor

The DetailMob (infantry)
General defense and the Ward Boss antidote: while stationed in the district, it defends twice as hard against conquest.
Combat
| Attack class | Mob (infantry) |
|---|---|
| Attack | 0 |
| Defense vs Mob· infantry | 50 |
| Defense vs Raid· light cavalry | 15 |
| Defense vs Vehicle· siege/transport | 40 |
| Counters (×2 def.) | Ward Boss |
| Countered by | — |
| Carry (loot) | 15 |
Recruitment
| Recruited at | The Field Office |
|---|---|
| Requirement | The Field Office level 3 |
| Cost | 30 30 70 |
| Population | 1 |
| Time (1 unit)· without building level | 15 min |
Research
Before you can recruit it you must research it at The Think Tank (level 2). Research cost:
500
450
900.
Speed and travel
Speed: 22 min/tile at 1x speed. In an army, travel time is set by the slowest unit.
| Distance | Travel time |
|---|---|
| 5 tiles | 1 h 50 min |
| 10 tiles | 3 h 40 min |
| 25 tiles | 9 h 10 min |
| 50 tiles | 18 h 20 min |
| 100 tiles | 1 d 12 h |
Reference: 5, 10, 25, 50, 100 tiles. Time scales with the Nation's speed.
With the premium suite, this unit works on its own: The Collector sends it to raid neutrals with one click and the Chief of Staff recruits and researches it on autopilot.