Bagman

The DetailMob (infantry)
Anti-raid Cash defense: it counters the No-Shows.
Combat
| Attack class | Mob (infantry) |
|---|---|
| Attack | 0 |
| Defense vs Mob· infantry | 50 |
| Defense vs Raid· light cavalry | 40 |
| Defense vs Vehicle· siege/transport | 5 |
| Counters (×2 def.) | No-Show |
| Countered by | — |
| Carry (loot) | 10 |
Recruitment
| Recruited at | The Field Office |
|---|---|
| Requirement | The Field Office level 7 |
| Cost | 100 30 60 |
| Population | 1 |
| Time (1 unit)· without building level | 15 min |
Research
Before you can recruit it you must research it at The Think Tank (level 6). Research cost:
640
560
740.
Speed and travel
Speed: 18 min/tile at 1x speed. In an army, travel time is set by the slowest unit.
| Distance | Travel time |
|---|---|
| 5 tiles | 1 h 30 min |
| 10 tiles | 3 h |
| 25 tiles | 7 h 30 min |
| 50 tiles | 15 h |
| 100 tiles | 1 d 6 h |
Reference: 5, 10, 25, 50, 100 tiles. Time scales with the Nation's speed.
With the premium suite, this unit works on its own: The Collector sends it to raid neutrals with one click and the Chief of Staff recruits and researches it on autopilot.